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Ludotopia
Language: en
Pages: 317
Authors: Espen Aarseth
Categories: Social Science
Type: BOOK - Published: 2019-08-31 - Publisher: transcript Verlag

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Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring
Expressive Space
Language: en
Pages: 273
Authors: Gregory Whistance-Smith
Categories: History
Type: BOOK - Published: 2022-01-19 - Publisher: Walter de Gruyter GmbH & Co KG

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Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these
Video Games and Comedy
Language: en
Pages: 371
Authors: Krista Bonello Rutter Giappone
Categories: Performing Arts
Type: BOOK - Published: 2022-03-26 - Publisher: Springer Nature

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Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a div
Video Games and Spatiality in American Studies
Language: en
Pages: 423
Authors: Dietmar Meinel
Categories: History
Type: BOOK - Published: 2022-02-21 - Publisher: Walter de Gruyter GmbH & Co KG

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While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe posi
Video Game Chronotopes and Social Justice
Language: en
Pages: 299
Authors: Mike Piero
Categories: Social Science
Type: BOOK - Published: 2022-01-25 - Publisher: Springer Nature

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Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to