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Procedural Generation in Game Design
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Authors: Tanya Short
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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Procedural Content Generation in Games
Language: en
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Authors: Noor Shaker
Categories: Computers
Type: BOOK - Published: 2016-10-18 - Publisher: Springer

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes,
Procedural Storytelling in Game Design
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Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl
Procedural Content Generation for C++ Game Development
Language: en
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Authors: Dale Green
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Type: BOOK - Published: 2016-01-30 - Publisher: Packt Publishing Ltd

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Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book This book contains a
Procedural Content Generation for Unity Game Development
Language: en
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Authors: Ryan Watkins
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Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from